Giving increases to wand charging should go a big way towards making wands viable for all classes, but the mage still gets his staff and other class bonuses to make them extra good for him. Sadly some wands didn’t make the cut, but all of their core elements are being recycled into other items and effects.Īdditionally, wands can now be cursed, and charge faster for all classes! As you don’t equip them, cursed wands will instead act in a random and chaotic manner, but if you’re lucky they might be randomly helpful. Some, like lightning and magic missile have primarily just had numbers tweaks, others like fireblast and corruption are completely reimagined versions of their old selves. To summarize, each and every wand has been reworked to be viable and fit its own strategic niche. Wands!: There is just waaaay too much going on here to explain in detail. He satisfied hunger through killing, but ONLY through killing, so you’d better keep moving and fighting or you’ll starve. The warlock gets extra survivability at the cost of hunger troubles. The warlock, meanwhile, tends to keep things more divserse, and is more defined by his unique effects. This acts like a second enchantment based on the wand the staff is infused with(yes, this does stack with normal enchants), and allows the battlemage to stack up tremendous magical effects through smart staff use. The battlemages likes to invest hard into his staff, and gains bonus effects from it as a result. The staff starts with magic missile, and in the early game you’ll need to lean on magic much harder than before, as you’ve lost your knuckleduster, and the staff’s melee damage is pitiful.īattleMage & Warlock: Both subclasses have also received some new tricks. Thanks to the staff the mage can invest in ANY wand and be able to transfer upgrades to a more preferred one if he finds one. The staff can only be fused with one wand at a time though, and the fusing destroys the wand In the process! The core design here is to not only allow the mage some extra wand power, but to allow him to invest in wands without fear. The staff can be used for melee in a pinch, and recharges MUCH faster than regular wands. The center point of the entire rework is his new unique item, the Mage’s Staff! This staff can be fused with any wand you find, gaining its effects and keeping the higher level of the two items. He should from now on be known as the wand user, and not the weak warrior who occasionally finds a wand of firebolt. Mage!: The mage has received a complete overhaul to help diversify his gameplay.
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